A sorcery represents a magical incantation. You can cast a sorcery only during a main phase of one of your own turns. You can’t cast it when another spell is on the stack. (You’ll learn about phases and the stack in a bit.) A sorcery has its effect—in other words, you follow the instructions on the card—then you put it into your graveyard, which is the game term for your discard pile.
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Nature doesn't walk.
|Card||Card Series (Expansion)||Artist||Card Number|
|Overrun||Tenth Edition||Carl Critchlow||284|
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