Chandra Nalaar's Hands of Flame Deck: is packed with small, aggressive creatures that immediately puts it's opponent on the defensive. As well as a awesome arsenal of direct damage spells like Shock and Incinerate.
Eyes of Shadow: Black advantages can include discards, flyers and regeneratable creatures like Drudge Skeletons to defend against ground attacks. Terror can be used against strong creatures or annoying cards such as Prodigal Pyromancer.
Elspeth Tirel's Wings of Light Deck: focuses on defense and gaining life in the early going. Ability to control enemies with Pacifism. If the opponent manages to overwhelm her, She can use Holy Day. The deck also includes a vast array of fliers and enchantment for great offensive attacks.
Eyes of Shadow: Pretty even fights with white. Black has enough fliers for a fair fight in most cases. Terror or Deathmark can be used to kill the more powerful creatures. Artifacts can greatly help against health-gaining cards that Elspeth has. One of the main problems is the lack of counters for enchantments or artifacts, such as Glorious Anthem.
Thoughts of the Wind: This is a really hard fight. Elspeth has a lot of fliers and the longer the battle the more health she gains. Using Persuasion on the right creature could be what you need to win. Try to save mana for countering creatures and spells like Glorious Anthem . For the most part you are the underdog in this battle.
Hands of Flame: This is a tough matchup for red. The flyers and no counters for cards like Pacifism and Glorious Anthem gives the advantage to white. Early attacks in conjunction with direct damage creatures, Shock, Incinerate and Lava Axe might be the key to victory.
Wings of Light: Advantages come down to who has the better hand.
Claw of Vengeance: Advantages include
Ears of the Elves: This can be a hard fight as Elspeth has alot of fliers. Getting Jagged Scar Archers early can really help. Pacifism , Mass Calcify and Wrath of God will most likely be used against you best elves, however Pacifism only effects ability to attack and block. It has no effect the cards abilities. A long fight here will only benefit Elspeth so trying to take her down fast can be a good decision. Cards such as Lys Alana Huntmaster, Immaculate Magistrate and Elvish Champion can help.
Eyes of Shadow: Advantages can be discards if you able to play them early enough to slow Garruk's growth. Terror or Deathmark are great for killing the larger creatures. Drudge Skeletons can be great for defending while attacking with your fliers. If the battle lasts to long black my get overwhelmed by Garruk's larger creatures or get trampled.
Thoughts of the Wind: Advantages against Garruk will be your fliers. Wall of Spears will come in handy early in the game against the weaker creatures. Using Persuasion on a larger creature can really help. Since Garruk doesn't have any fliers Deluge can also come in handy. A prolonged fight here can turn the tables quickly for green as acquiring enough mana will allow him to recruit heavy hitters.
Hands of Flame: Typicaly, striking early and often is the key to victory. Use Incinerate and Shock spells to take out the early creatures. Hopefully killing Garruk before he gets his big beasts out.
Wings of Light: Advantage will be your creatures with flight. The more the better as greens creatures are strong and lower mana costs then white. Use Pacifism, Holy Day and Mass Calcify for croud control.
Liliana Vess's Eyes of Shadow Deck: is a malevolent expression of black magic, necromantic sorcery combined with mind-erasing discard spells like The Rack and Megrim to make sure your opponent’s hand depletes. Instant cast spells such as Terror and Consume Spirit keep enemies at bay. Drudge Skeletons and Mortivore can be regenerated and Nightmare is a fearsome foe.
Eyes of Shadow: Advantages come down to who has the better hand.
Thoughts of the Wind: There isn't much flight advantage here as Liliana has many fliers. Recruiting one of his heavy hitters like a Sengir Vampire with your Persuasion card will help. Just remember not to use it on something like Nightmare as the creature will just be put into the graveyard. Phantom Warrior and countering the right creatures and spells will win the match.
Jace Beleren's Thoughts of the Wind Deck: includes an elusive group of allies. Many of his creatures have flying and Phantom Warriors simply can’t be blocked at all. He has the ability to turn his opponent’s best threat against him, using his power of Persuasion. Also having the ability to stop creature casts or spells with a simple cast of Cancel or Boomerang to return it to where it came. He may also be able to recruite the loyalty of Mahamoti Djinn, Denizen of the Deep.
Eyes of Shadow: Advantages can be discards and artifact if you able to play them early enough. The faster Jace can be killed here the better. There is also a chance any spell or creature can be countered through spells like Cancel or Persuasion . The longer Jace stays alive the harder it will be to win.
Teeth of the Predator: Advantages will be in your giant creatures, forcing his fliers into early sacrifice defending. Beware of Cancel and other counters. Try to lure Jace into playing them on weaker creatures.
Hands of Flame: This fight can go either way. Keeping Wall of Spears out of game can greatly improve the chances. Jace has alot of flyers that can be a pain. As normal quick attacks and instant spells will help here, while doing your best to avoid counters.
Chandra Nalaar's Hands of Flame Deck: is packed with small, aggressive creatures that immediately puts it's opponent on the defensive. As well as a awesome arsenal of direct damage spells like Shock and Incinerate.
Eyes of Shadow: Black advantages can include discards, flyers and regeneratable creatures like Drudge Skeletons to defend against ground attacks. Terror can be used against strong creatures or annoying cards such as Prodigal Pyromancer.
Elspeth Tirel's Wings of Light Deck: focuses on defense and gaining life in the early going. Ability to control enemies with Pacifism. If the opponent manages to overwhelm her, She can use Holy Day. The deck also includes a vast array of fliers and enchantment for great offensive attacks.
Eyes of Shadow: Pretty even fights with white. Black has enough fliers for a fair fight in most cases. Terror or Deathmark can be used to kill the more powerful creatures. Artifacts can greatly help against health-gaining cards that Elspeth has. One of the main problems is the lack of counters for enchantments or artifacts, such as Glorious Anthem.
Thoughts of the Wind: This is a really hard fight. Elspeth has a lot of fliers and the longer the battle the more health she gains. Using Persuasion on the right creature could be what you need to win. Try to save mana for countering creatures and spells like Glorious Anthem . For the most part you are the underdog in this battle.
Hands of Flame: This is a tough matchup for red. The flyers and no counters for cards like Pacifism and Glorious Anthem gives the advantage to white. Early attacks in conjunction with direct damage creatures, Shock, Incinerate and Lava Axe might be the key to victory.
Wings of Light: Advantages come down to who has the better hand.
Claw of Vengeance: Advantages include
Ears of the Elves: This can be a hard fight as Elspeth has alot of fliers. Getting Jagged Scar Archers early can really help. Pacifism , Mass Calcify and Wrath of God will most likely be used against you best elves, however Pacifism only effects ability to attack and block. It has no effect the cards abilities. A long fight here will only benefit Elspeth so trying to take her down fast can be a good decision. Cards such as Lys Alana Huntmaster , Immaculate Magistrate and Elvish Champion can help.
Eyes of Shadow: Advantages can be discards if you able to play them early enough to slow Garruk's growth. Terror or Deathmark are great for killing the larger creatures. Drudge Skeletons can be great for defending while attacking with your fliers. If the battle lasts to long black my get overwhelmed by Garruk's larger creatures or get trampled.
Thoughts of the Wind: Advantages against Garruk will be your fliers. Wall of Spears will come in handy early in the game against the weaker creatures. Using Persuasion on a larger creature can really help. Since Garruk doesn't have any fliers Deluge can also come in handy. A prolonged fight here can turn the tables quickly for green as acquiring enough mana will allow him to recruit heavy hitters.
Hands of Flame: Typicaly, striking early and often is the key to victory. Use Incinerate and Shock spells to take out the early creatures. Hopefully killing Garruk before he gets his big beasts out.
Wings of Light: Advantage will be your creatures with flight. The more the better as greens creatures are strong and lower mana costs then white. Use Pacifism, Holy Day and Mass Calcify for croud control.
Liliana Vess's Eyes of Shadow Deck: is a malevolent expression of black magic, necromantic sorcery combined with mind-erasing discard spells like The Rack and Megrim to make sure your opponent’s hand depletes. Instant cast spells such as Terror and Consume Spirit keep enemies at bay. Drudge Skeletons and Mortivore can be regenerated and Nightmare is a fearsome foe.
Eyes of Shadow: Advantages come down to who has the better hand.
Thoughts of the Wind: There isn't much flight advantage here as Liliana has many fliers. Recruiting one of his heavy hitters like a Sengir Vampire with your Persuasion card will help. Just remember not to use it on something like Nightmare as the creature will just be put into the graveyard. Phantom Warrior and countering the right creatures and spells will win the match.
Jace Beleren's Thoughts of the Wind Deck: includes an elusive group of allies. Many of his creatures have flying and Phantom Warriors simply can’t be blocked at all. He has the ability to turn his opponent’s best threat against him, using his power of Persuasion. Also having the ability to stop creature casts or spells with a simple cast of Cancel or Boomerang to return it to where it came. He may also be able to recruite the loyalty of Mahamoti Djinn, Denizen of the Deep.*Eyes of Shadow: Advantages can be discards and artifact if you able to play them early enough. The faster Jace can be killed here the better. There is also a chance any spell or creature can be countered through spells like Cancel or Persuasion . The longer Jace stays alive the harder it will be to win.
Teeth of the Predator: Advantages will be in your giant creatures, forcing his fliers into early sacrifice defending. Beware of Cancel and other counters. Try to lure Jace into playing them on weaker creatures.
Hands of Flame: This fight can go either way. Keeping Wall of Spears out of game can greatly improve the chances. Jace has alot of flyers that can be a pain. As normal quick attacks and instant spells will help here, while doing your best to avoid counters.
Nissa’s Ears of the Elves Deck: focuses on the duality of life. Creatures feature a diverse set of abilities that ensure she can access more resources than her opponent. Elvish Visionary can keep her hand full, Farhaven Elf lets Nissa accelerate her mana base, Elvish Eulogist keeps her at a healthy life total, and Lys AlanaLys Alana Huntmaster brings an almost endless supply of reinforcements. Overrun is a brutal sorcery that can leave her opponent with no defensive option. With Coat of Arms each creature gets a +1/+1 bonus based on how many other creatures of the same creature type are around which can also effects opponents. For opposing green mages, look out for the Elvish Champion or allies like Immaculate Magistrate and Rhys the Exiled. Essence Drain, Eyeblight’s Ending and Naturalize are just another way to ruin your day.*Eyes of Shadow: Not an easy fight. Save Terror and Deathmark for cards like Elvish Magistrate and Immaculate Champion . Don't be afraid to sacrifice a creature to kill Moonglove Winnower cards as it can reek havoc on you. You don't want to let Nissa expand to much because her strength is in the number of elves she can get out. Drudge Skeletons can block while fliers attack.
Thoughts of the Wind: Advantages here will be fliers. Also its a good idea to save counters for cards like Elvish Champion , Lys Alana Huntmaster or Eyeblight's Ending . Anything that can allow Nissa to get to many creatures out to overwhelm you. If you can get the right creatures and counters out this can be easy. If not even the smaller elves can begin to reek havoc.
Teeth of the Predator: Not much advantage here. Beware of Elvish Champion as all creatures become unblockable. Best thing to do is try to get your strongest creatures quickly forcing his elves to block and sacrifice.
Wings of Light: Not an easy fight depending on the elves Nissa may recruite. Jagged-Scar Archers can wipe out your fliers. Wrath of God and Mass Calcify can be used when you are overwhelmed. Best hope may be to deal early damage and possibly force her into defe nsive sacrifices if aerial assaults fail.
Eyes of Shadow: This is a good deck to make discard, with a combination of artifacts could be a easy win. Although Pacifism and Naturalize can really effect any chance of winning. Keeping Ajani low on mana is key to victory.
Teeth of the Predator: Not much advantage here. Creatures are somewhat equal. With a good hand It very possible to crush Ajani.
Hands of Flame: Advantages include Goblin King and Cryoclasm. Carefull planning of attacks and blocking will be needed to take our his bigger creatures as Incinerate and Shock wont be enough by themselves.
Ears of the Elves: This fight wont be hard if you can defeat Ajani early. Look for a Elvish Champion to make you elves unblockable. He has a few direct damage spells but hopefully you numbers alone will make them useless. Pacifism will only keep you from attack and blocking wont have a effect on the cards abilities. Allowing Ajani to much mana and bad hands can cause you to lose, However I give advantage to Ears of the Elves.
Eyes of Shadow: Hard fight for black in most cases. Fear cards can be blocked by his black creatures. Swamp Beetle has swamp walk. Terror will only be useful on red creatures. Also cards like Ascendant Evincar will benifit his creatures as well. As in a lot of blacks battles, making him discard early and using artifacts can greatly improve the chances of winning.
Thoughts of the Wind: Scales relies on a lot of mana, and a prolonged game isn't good. A early Boomerang on a mana or countering larger creatures can help. Persuasion on a strong creatures always helps. Deluge can be used on the ground creatures. There will not be much flight advantage in the match. Phantom Warrior and countering the right creatures and spells turn the tables in your favor.
Teeth of the Predator: Advantages will be being able to get your heavy hitters out faster. If that is possible this can be a easy match. If when Sarkhan gets his larger creatures most of them have fly and can turn an easy match into a quick loss. Also beware of Blightning and Terrorwhich can easily disrupt the recruiting of your best creatures.
Hands of Flame: Hard fight here, Goblin King maybe help as long has he dont play Dragon Fodder. Try to save the direct damage spells for his creatures that block at the begining to do enough damage before he gets his big creatures out.
Wings of Light: Some advantages may include Luminesce, Voice of All and Paladin en-Vec. Pacifism can really help against the larger creatures. Quick win is best here. If Sarkan aquires to much mana he can easily overwhelm this deck.
Claw of Vengeance: Advantages include
Ears of the Elves: Trying to build a good group of elves early with cards like Lys Alana Huntmaster , Immaculate Magistrate and Elvish Champion will give you a huge advantage here. The downside is Sarkhan has many direct damage spells and insta-kill spell to wipe out your best cards. He also has a Naturalize which will cancel your Coat of Arms should you happen tot play one. Try to kill him before he acquires mana and a lot of creatures.
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