An enchantment represents a stable magical manifestation. An enchantment is a permanent. This means two things: You can cast one only at the time you could cast a sorcery, and after you cast one, you’ll put it on the table in front of you, near your lands. (Most players keep their lands closer to them, then put their other cards closer to the middle of the table.) The card is now on the battlefield. Any of your cards on the battlefield is called a permanent because it sticks around permanently (well, unless something destroys it).
Some enchantments are Auras. An Aura enters the battlefield attached to a permanent and affects that permanent while it’s on the battlefield. If the enchanted permanent leaves the battlefield, the Aura is put into its owner’s graveyard.
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
|Card||Card Series (Expansion)||Artist||Card Number|
|Beastmaster Ascension||Zendikar||Alex Horley-Orlandelli||159|
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